using System.Drawing; using System.Drawing.Drawing2D; namespace Svg { /// /// An element used to group SVG shapes. /// [SvgElement("g")] public class SvgGroup : SvgVisualElement { public SvgGroup() { } /// /// Gets the for this element. /// /// public override System.Drawing.Drawing2D.GraphicsPath Path(SvgRenderer renderer) { return GetPaths(this, renderer); } /// /// Gets the bounds of the element. /// /// The bounds. public override System.Drawing.RectangleF Bounds { get { var r = new RectangleF(); foreach(var c in this.Children) { if (c is SvgVisualElement) { // First it should check if rectangle is empty or it will return the wrong Bounds. // This is because when the Rectangle is Empty, the Union method adds as if the first values where X=0, Y=0 if (r.IsEmpty) { r = ((SvgVisualElement)c).Bounds; } else { var childBounds = ((SvgVisualElement)c).Bounds; if (!childBounds.IsEmpty) { r = RectangleF.Union(r, childBounds); } } } } return r; } } protected override bool Renderable { get { return false; } } ///// ///// Renders the and contents to the specified object. ///// ///// The object to render to. //protected override void Render(SvgRenderer renderer) //{ // if (!Visible || !Displayable) // return; // if (this.PushTransforms(renderer)) // { // this.SetClip(renderer); // base.RenderChildren(renderer); // this.ResetClip(renderer); // this.PopTransforms(renderer); // } //} public override SvgElement DeepCopy() { return DeepCopy(); } public override SvgElement DeepCopy() { var newObj = base.DeepCopy() as SvgGroup; if (this.Fill != null) newObj.Fill = this.Fill.DeepCopy() as SvgPaintServer; return newObj; } } }