SvgPathBuilder.cs 13.4 KB
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using System;
using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Drawing;
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using System.Globalization;
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using System.Linq;
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using Svg.Pathing;
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using System.Text.RegularExpressions;
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namespace Svg
{
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	public static class PointFExtensions
	{
		public static string ToSvgString(this PointF p)
		{
			return p.X.ToString() + " " + p.Y.ToString();
		}
	}
	
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    public class SvgPathBuilder : TypeConverter
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    {
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        /// <summary>
        /// Parses the specified string into a collection of path segments.
        /// </summary>
        /// <param name="path">A <see cref="string"/> containing path data.</param>
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        public static SvgPathSegmentList Parse(string path)
        {
            if (string.IsNullOrEmpty(path))
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            {
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                throw new ArgumentNullException("path");
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            }
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            var segments = new SvgPathSegmentList();
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            try
            {
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                List<float> coords;
                char command;
                bool isRelative;

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                foreach (var commandSet in SplitCommands(path.TrimEnd(null)))
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                {
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                    coords = new List<float>(ParseCoordinates(commandSet.Trim()));
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                    command = commandSet[0];
                    isRelative = char.IsLower(command);
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                    // http://www.w3.org/TR/SVG11/paths.html#PathDataGeneralInformation

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                    CreatePathSegment(command, segments, coords, isRelative);
                }
            }
            catch (Exception exc)
            {
                Trace.TraceError("Error parsing path \"{0}\": {1}", path, exc.Message);
            }

            return segments;
        }

        public static void CreatePathSegment(char command, SvgPathSegmentList segments, List<float> coords, bool isRelative)
        {
         
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                    switch (command)
                    {
                        case 'm': // relative moveto
                        case 'M': // moveto
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                            segments.Add(
                                new SvgMoveToSegment(ToAbsolute(coords[0], coords[1], segments, isRelative)));

                            for (var i = 2; i < coords.Count; i += 2)
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                            {
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                                segments.Add(new SvgLineSegment(segments.Last.End,
                                    ToAbsolute(coords[i], coords[i + 1], segments, isRelative)));
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                            }
                            break;
                        case 'a':
                        case 'A':
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                            SvgArcSize size;
                            SvgArcSweep sweep;

                            for (var i = 0; i < coords.Count; i += 7)
                            {
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                                size = (coords[i + 3] != 0.0f) ? SvgArcSize.Large : SvgArcSize.Small;
                                sweep = (coords[i + 4] != 0.0f) ? SvgArcSweep.Positive : SvgArcSweep.Negative;
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                                // A|a rx ry x-axis-rotation large-arc-flag sweep-flag x y
                                segments.Add(new SvgArcSegment(segments.Last.End, coords[i], coords[i + 1], coords[i + 2],
                                    size, sweep, ToAbsolute(coords[i + 5], coords[i + 6], segments, isRelative)));
                            }
                            break;
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                        case 'l': // relative lineto
                        case 'L': // lineto
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                            for (var i = 0; i < coords.Count; i += 2)
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                            {
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                                segments.Add(new SvgLineSegment(segments.Last.End,
                                    ToAbsolute(coords[i], coords[i + 1], segments, isRelative)));
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                            }
                            break;
                        case 'H': // horizontal lineto
                        case 'h': // relative horizontal lineto
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                            foreach (var value in coords)
                                segments.Add(new SvgLineSegment(segments.Last.End,
                                    ToAbsolute(value, segments.Last.End.Y, segments, isRelative, false)));
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                            break;
                        case 'V': // vertical lineto
                        case 'v': // relative vertical lineto
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                            foreach (var value in coords)
                                segments.Add(new SvgLineSegment(segments.Last.End,
                                    ToAbsolute(segments.Last.End.X, value, segments, false, isRelative)));
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                            break;
                        case 'Q': // curveto
                        case 'q': // relative curveto
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                            for (var i = 0; i < coords.Count; i += 4)
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                            {
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                                segments.Add(new SvgQuadraticCurveSegment(segments.Last.End,
                                    ToAbsolute(coords[i], coords[i + 1], segments, isRelative),
                                    ToAbsolute(coords[i + 2], coords[i + 3], segments, isRelative)));
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                            }
                            break;
                        case 'T': // shorthand/smooth curveto
                        case 't': // relative shorthand/smooth curveto
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                            for (var i = 0; i < coords.Count; i += 2)
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                            {
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                                var lastQuadCurve = segments.Last as SvgQuadraticCurveSegment;
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                                var controlPoint = lastQuadCurve != null
                                    ? Reflect(lastQuadCurve.ControlPoint, segments.Last.End)
                                    : segments.Last.End;
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                                segments.Add(new SvgQuadraticCurveSegment(segments.Last.End, controlPoint,
                                    ToAbsolute(coords[i], coords[i + 1], segments, isRelative)));
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                            }
                            break;
                        case 'C': // curveto
                        case 'c': // relative curveto
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                            for (var i = 0; i < coords.Count; i += 6)
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                            {
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                                segments.Add(new SvgCubicCurveSegment(segments.Last.End,
                                    ToAbsolute(coords[i], coords[i + 1], segments, isRelative),
                                    ToAbsolute(coords[i + 2], coords[i + 3], segments, isRelative),
                                    ToAbsolute(coords[i + 4], coords[i + 5], segments, isRelative)));
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                            }
                            break;
                        case 'S': // shorthand/smooth curveto
                        case 's': // relative shorthand/smooth curveto

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                            for (var i = 0; i < coords.Count; i += 4)
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                            {
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                                var lastCubicCurve = segments.Last as SvgCubicCurveSegment;

                                var controlPoint = lastCubicCurve != null
                                    ? Reflect(lastCubicCurve.SecondControlPoint, segments.Last.End)
                                    : segments.Last.End;

                                segments.Add(new SvgCubicCurveSegment(segments.Last.End, controlPoint,
                                    ToAbsolute(coords[i], coords[i + 1], segments, isRelative),
                                    ToAbsolute(coords[i + 2], coords[i + 3], segments, isRelative)));
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                            }
                            break;
                        case 'Z': // closepath
                        case 'z': // relative closepath
                            segments.Add(new SvgClosePathSegment());
                            break;
                    }
        }

        private static PointF Reflect(PointF point, PointF mirror)
        {
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            float x, y, dx, dy;
            dx = Math.Abs(mirror.X - point.X);
            dy = Math.Abs(mirror.Y - point.Y);
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            if (mirror.X >= point.X)
            {
                x = mirror.X + dx;
            }
            else
            {
                x = mirror.X - dx;
            }
            if (mirror.Y >= point.Y)
            {
                y = mirror.Y + dy;
            }
            else
            {
                y = mirror.Y - dy;
            }

            return new PointF(x, y);
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        }

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        /// <summary>
        /// Creates point with absolute coorindates.
        /// </summary>
        /// <param name="x">Raw X-coordinate value.</param>
        /// <param name="y">Raw Y-coordinate value.</param>
        /// <param name="segments">Current path segments.</param>
        /// <param name="isRelativeBoth"><b>true</b> if <paramref name="x"/> and <paramref name="y"/> contains relative coordinate values, otherwise <b>false</b>.</param>
        /// <returns><see cref="PointF"/> that contains absolute coordinates.</returns>
        private static PointF ToAbsolute(float x, float y, SvgPathSegmentList segments, bool isRelativeBoth)
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        {
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            return ToAbsolute(x, y, segments, isRelativeBoth, isRelativeBoth);
        }

        /// <summary>
        /// Creates point with absolute coorindates.
        /// </summary>
        /// <param name="x">Raw X-coordinate value.</param>
        /// <param name="y">Raw Y-coordinate value.</param>
        /// <param name="segments">Current path segments.</param>
        /// <param name="isRelativeX"><b>true</b> if <paramref name="x"/> contains relative coordinate value, otherwise <b>false</b>.</param>
        /// <param name="isRelativeY"><b>true</b> if <paramref name="y"/> contains relative coordinate value, otherwise <b>false</b>.</param>
        /// <returns><see cref="PointF"/> that contains absolute coordinates.</returns>
        private static PointF ToAbsolute(float x, float y, SvgPathSegmentList segments, bool isRelativeX, bool isRelativeY)
        {
            var point = new PointF(x, y);

            if ((isRelativeX || isRelativeY) && segments.Count > 0)
            {
                var lastSegment = segments.Last;

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                // if the last element is a SvgClosePathSegment the position of the previous element should be used because the position of SvgClosePathSegment is 0,0
                if (lastSegment is SvgClosePathSegment)
                    lastSegment = segments[segments.Count - 2];

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                if (isRelativeX)
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                {
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                    point.X += lastSegment.End.X;
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                }
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                if (isRelativeY)
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                {
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                    point.Y += lastSegment.End.Y;
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                }
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            }

            return point;
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        }

        private static IEnumerable<string> SplitCommands(string path)
        {
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            var commandStart = 0;
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            for (var i = 0; i < path.Length; i++)
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            {
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                string command;
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				if (char.IsLetter(path[i]) && path[i] != 'e') //e is used in scientific notiation. but not svg path
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                {
                    command = path.Substring(commandStart, i - commandStart).Trim();
                    commandStart = i;

                    if (!string.IsNullOrEmpty(command))
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                    {
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                        yield return command;
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                    }
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                    if (path.Length == i + 1)
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                    {
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                        yield return path[i].ToString();
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                    }
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                }
                else if (path.Length == i + 1)
                {
                    command = path.Substring(commandStart, i - commandStart + 1).Trim();

                    if (!string.IsNullOrEmpty(command))
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                    {
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                        yield return command;
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                    }
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                }
            }
        }

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        private static IEnumerable<float> ParseCoordinates(string coords)
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        {
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            var parts = Regex.Split(coords.Remove(0, 1), @"[\s,]|(?=(?<!e)-)");
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            for (int i = 0; i < parts.Length; i++)
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            {
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                if (!String.IsNullOrEmpty(parts[i]))
                    yield return float.Parse(parts[i].Trim(), NumberStyles.Float, CultureInfo.InvariantCulture);

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            }
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        }

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        public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
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        {
            if (value is string)
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            {
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                return Parse((string)value);
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            }
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            return base.ConvertFrom(context, culture, value);
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        }
        
		public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
		{
			if (destinationType == typeof(string))
            {
                var paths = value as SvgPathSegmentList;

                if (paths != null)
                {
                    return string.Join(" ", paths.Select(p => p.ToString()).ToArray());
                }
            }

			return base.ConvertTo(context, culture, value, destinationType);
		}
        
		public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)
        {
            if (destinationType == typeof(string))
            {
                return true;
            }

            return base.CanConvertTo(context, destinationType);
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        }
    }
}